Can anyone give me a tier list of the weapons in ftla more general one. They can only be shot down by mark ii defense drones.

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Ftl weapon tier list. All crew bonuses for the system are lost for the duration of the ion damage. Systems hit with an ion weapon are shown in a light blue colour with a countdown until the impairment expires. Yes i know im years late but i only really got into ftl a year ago and i finally feel ive played it enough to create my own weapon tiers. While this ship still struggles with environmental beacons and ships that can get through the zoltan shields quickly such as ion weapons or anti ship drones its worth noting that the two ion weapons can keep 2 systems disabled. Ion weapons temporarily disable systems without causing hull or system damage. Flaks are a weapon which fires debris in a circular area showed in red.
Each laser shot temporarily removes a shield layer. These are personal rankings based on what i know about each weapon and the way ftl works as a game. Lasers are general purpose energy weapons. Faster than light on the pc a gamefaqs message board topic titled weapon tier list. Now this list is split into two starting weapons and store weapons. Starting weapons can only be found aboard the ship that has them i include crystal weapons because getting to the crystal sector to buy them is an extremely rare and difficult.
Imagine that the two power bars on the artemis image denotes a player artemis with one power bar. Each category is ranked from top best to bottom worst. Every ship in ftl can become strong eventually with the right weapons and upgrades just as every civilization can become powerful in the civ games and every champion can dominate in league of legends with enough gold. I know certain weapons are stronger against certain enemies im asking because people say certain weapons are bad and im tired of having to keep pausing the game quitting it and coming onto reddit to ask questions. The purpose of a tier list is not to discuss what could potentially happen but rather to evaluate relative strength in a vacuum. Created out of general boredom.
Each flak debris takes down 1 shield and deals 1 damage to the hull. The power bars are for distinguishing weapons with the same image. They are good at taking down shields but they can completely miss if fired in a small room regardless of evasion. I put a breach effect on the breach missile. Ftl weapon tier list. Like any projectile lasers can miss.
Noether zoltan b 2 the noether had a slight increase in the tier list. All of the playable weapons in ftl artillery weapons included. Once all shields are down lasers can hit rooms and deal system hull and crew damage. A efficient supplemental capable of taking down a weapon or two. Ai get the two power artemis. For each ion damage a weapon causes the cooldown increases by five seconds.